DARK
6Gaap the Divine Soldier
ATK:
2200
DEF:
2000
View:
3863
All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.
Gaap the Divine Soldier — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 53 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Gaap's power comes from its field effect, not its 2200 ATK: it forces every monster on the field into Attack Position and locks battle positions, which removes defense-position plays for both players. Its once-per-turn ATK gain depends on Fiend monsters in hand and adds little beyond a pump. Combo data is absent, so conversion and resource scores rest on text alone. The 72-deck footprint, mostly Enneacraft shells, confirms the card is run, but it does not raise the score, and the high ATK earns nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Hand or deck access is not stated in the text and no searchers appear in the evidence, so accessibility is inferred to be moderate (inferred). |
| Combo & Conversion | 30 | No combo boards are recorded (starter role, material role and examples are all empty), so conversion is text-only inference of a field lock plus a hand-dependent ATK pump (inferred). |
| Resource Economy | 20 | The text has no card advantage, draw, search or GY refuel, and the ATK gain reveals cards without drawing any (verified). |
| Effect & Interaction | 55 | The board-wide Attack Position lock is a situational floodgate-style effect that blocks defense-position plays on both sides; it is not a negate or removal (verified). |
| Material Utility | 55 | A Level 6 Dark Fiend body is a usable material, and its Level and attribute persist when its effect is negated (inferred). |
| Resilience & Flexibility | 35 | Its effect is a persistent field lock with no stated protection, so a negate ends it, though the ATK gain can still resolve on the body alone (inferred). |
| Deck-Building Efficiency | 65 | Typical copies are 3 in the Krawler usage sample, with copies per deck averaging 1.86, and there are no garnet or locking restrictions in the text (observed). |
Calculation
Weight profile: Floodgate / Control profile, no secondary role blended. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Board-wide Attack Position lock stops defense-position plays from both sides
- Level 6 Dark Fiend body works as material even when its effect is negated
- Cheap to run: 1 to 3 copies, no garnet or self-lock in the text
- Present in 72 recent decks across 15 archetypes, so it is not a niche pick
Weaknesses
- No card advantage, search or refuel in the text
- ATK pump needs Fiend monsters in hand and is once per turn
- Field-wide effect that can also hurt the player's own defense-position plans
- No combo boards recorded, so its conversion value is unproven in practice
Counters / choke points
- Negating the effect ends the Attack Position lock
- Attacking through or past the field after the lock is set up
Best use
Floodgate / Control. Decks: Enneacraft. Suggested copies: 3.
Evidence & gaps
- Verified: Effect text: all monsters changed to Attack Position and battle positions locked; Effect text: once-per-turn ATK gain of 300 per revealed Fiend in hand; 72 decks run it; copies per deck average 1.86
- Observed: Enneacraft shells account for the majority of decks; Krawler typical copies are 3 at 100% inclusion
- Inferred: Floodgate/Control is the primary role from the field lock; Effect is a situational interaction, not a negate; Level 6 body is usable as material
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no access or searcher data in evidence






